![]() To see this content please enable targeting cookies. In this interview, the pair detail how the collaboration came to be, plus their plans to satisfy the expectations of two particularly ravenous fanbases. ![]() Come 2010/11, when Yoshida took over the then-struggling FF14, Capcom offered assistance - and he's only now finally cashing in on that offer, years later. As it turns out, they're friends - and the road to the pair's games crossing over started a good decade ago, when Yoshida was discovering the Monster Hunter series and was playing one of the PSP titles in a bar. While Behemoth will take its FF14 form, it's a great nod to the series in general - some form of Behemoth has appeared in every major FF title.ĭuring the chaos of E3, we got a chance to sit down with the two men who made the collaboration happen: FF14 Producer and Director Naoki Yoshida and Monster Hunter boss Ryozo Tsujimoto. In Monster Hunter, Final Fantasy's most prolific monster of its own will be appearing to battle hunters - the Behemoth. It's a swap of sorts: iconic Monster Hunter series beast Rathalos will be heading to FF14's world of Eorzea as a high-end, late game boss. One of the most intriguing and exciting - if niche - announcements at E3 2018 was that Final Fantasy 14 and Monster Hunter World are going to be coming together for a pair of special cross-over events. Two of the biggest RPG successes out of Japan in recent memory are coming together - and it all started with a meeting in a bar.
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